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Quest: Assigning a Storekeeper

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Assigning a Storekeeper

Short Summary

QUEST TYPE: Tutorial
Main Content:
Assign a new Storekeeper.
Quest Giver:
Self Given
Trigger:
Automatic / World map
Prerequisites:
Eligible Companion

Player filling Storekeeper role.

Cooldown Period: Not Applicable
Assigning a Storekeeper - small
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Quest Progression

While traveling the world map you may receive a pop-up message informing you that you have a companion eligible to fulfill the Storekeeper role in your party that has not been assigned. This quest is designed to walk you through the four basic requirements for setting up a Storekeeper.

Objective #1 - You need to turn on "Enable Storekeeper Purchasing". This can be done from the main mod options page or from the Party Assignments Screen.

Objective #2 - You need to select an eligible companion to fulfill this role. Underneath the description of each role is blue lettering describing the minimum requirements necessary. In the case of a Storekeeper this is an Inventory Management skill of 3 or greater. To assign a companion simply click the drop-down menu and select their name. If they are ineligible to fill this role you'll be notified of this and no reassignment will occur.

Objective #3 - You need to visit the Shopping List to setup limits on how much food you want your Storekeeper to purchase. These have preset limits at 4 items of each non-perishable food type. You can adjust these by simply changing the numerical values next to each food using the up and down arrows.

Objective #4 - You need to visit the main Mod Options page and set a "Minimum Cash to Maintain" value. This is set to a default of 750 denars which prevents your storekeeper from making any purchases while your current cash value is below this. This option was included to prevent a storekeeper from regularly draining your cash below a comfortable limit without you having more control over it.

These four objectives may be completed in any order. Once that has been done the quest will complete itself and will not return as it can only be triggered once in a single save game.


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Rewards & Penalties

QUEST DIFFICULTY
LOW MEDIUM HIGH
REWARDS:
None None None
PENALTIES:
No info No info No info

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