Native Improvements
Improvement Type | Applicable To | Summary of Benefit |
---|---|---|
Manor | Villages |
Allows the player to rest in the village and reduces troop wages while resting. |
Mill | Villages | Improves base prosperity. |
Watch Tower | Villages | Increases the time needed to raid a village by 50%. |
School | Villages | Improves village relation by 1 each month. |
Messenger Post | All Centers | Warns you when enemies are nearby your fief even when you are far away. |
Prisoner Tower | Castles and Towns | Reduces the chance of prisoners escaping. |
Silverstag Improvements
Improvement Type | Applicable To | Summary of Benefit |
---|---|---|
Garrison | Villages |
Lengthens the time for a raid to be successful and prevents bandit infestation. |
Field of Grain | Castles and Villages | Plants fields that can later be harvested for profit. |
Armoury | Towns and Castles | Restocks ammunition of siege defenders regularly during combat.
Reduces the cost of training troops in this center. |
Small Marketplace | All Centers | Increases prosperity and income of a center. |
Improved Roads | All Centers | Doubles the base rate of prosperity recovery. |
Fire Brigade | All Centers | Reduces the chance of improvements being damaged during a raid or siege. |
Forge | Villages | Improves the income of a village.
Adds weapons and armor options to the village elder's store. |
Mercenary Chapterhouse | Towns | Increases the number of mercenaries available for hire, their base strength and their hiring cost. |
Escape Tunnels | Towns and Castles | Increases the chance of escaping a city after failing to defend against a siege. |
Guild of Merchants | Towns | Increases the income and prosperity of a town. |
Castle Library | Towns and Castles | Doubles the reading speed of a character resting in the keep.
Increases likelihood that book sellers will visit your town. |
Training Grounds | Towns and Castles |
Reduces the cost of training troops in this center. Improves the efficiency of money spent on training a center's garrison. |
Reinforced Walls | Towns and Castles | Makes a center's improvements immune to critical damage.
Reduces the chance of damage to center improvements. Extends the minimum time necessary to siege a keep. |
Fishery | Villages | Increases the income and prosperity of a village.
Adds fish to the trade stock of the village elder. |
Stables | All Centers | Increases the capacity and growth rate of unassigned mounts in a center. |
Horse Ranch | Villages | Doubles the growth rate of unassigned mounts in a center.
Automatically contributes some of the mounts to its bound keep. |