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Kingdom of the Rhodoks

Kingdom rhodoks


Rulers

Disputed Territory


Domestic Policies

Cultural Focus

Trade 1
  • Base income for fiefs is improved by 12%.
  • The ideal prosperity of fiefs is increased by 3.
  • The cost of improvements is reduced by 8%
  • The time required to build improvements is reduced by 10%.
  • Enterprises find raw materials cost 4% less.
  • Troop wages are raised by 8%.
  • Kingdom armies have 10 fewer troops.
  • Weariness penalty per battle is increased by 1.
  • Weariness recovery rate limit is reduced by 1.
  • Weariness recovery is 12% slower.

Border Control

Neutral
  • No changes.

Slavery

Accepted 2
  • Slaves are sold for 30% less in your kingdom.
  • Ransom Brokers have a 100% chance to appear in your towns.
  • Base income for fiefs is improved by 16%.
  • Enterprises find labor costs to be 50% less than standard.
  • The time required to build improvements is reduced by 20%.
  • The proficiency of castle recruits is reduced by 1 tier.
  • Base party morale is increased by 15.

Military Diversity

Neutral
  • Party Unity is reduced by 1 for every 3 faction troops.
  • Party Unity is reduced by 1 for each non-faction troop.
  • Party Unity is reduced by 2 for each mercenary troop.

Desertion

Neutral
  • Troops will begin deserting when party morale is less than 32.

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