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Faction: Khergits

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Khergit Khanate

Khergit khanate


Disputed Territory

Domestic Policies

Cultural Focus

Conquest 1
  • Base income for fiefs is reduced by 8%.
  • The ideal prosperity of fiefs is reduced by 3.
  • The cost of improvements is increased by 8%.
  • The time required to build improvements is reduced by 5%.
  • Troop wages are reduced by 8%.
  • Kingdom armies have 10 more troops.
  • The proficiency of village recruits is improved by 1 tier.
  • Weariness penalty per battle is reduced by 1.
  • Weariness recovery rate limit is improved by 1.
  • Weariness recovery is 14% faster.

Border Control

Sealed 2
  • Trade income for fiefs is reduced by 16%.
  • Enterprises find raw materials cost 8% more.
  • Kingdom armies have 20 more troops.
  • Kingdom patrols have 50% more troops.


Accepted 2
  • Slaves are sold for 30% less in your kingdom.
  • Ransom Brokers have a 100% chance to appear in your towns.
  • Base income for fiefs is improved by 16%.
  • Enterprises find labor costs to be 50% less than standard.
  • The time required to build improvements is reduced by 20%.
  • The proficiency of castle recruits is reduced by 1 tier.
  • Base party morale is increased by 15.

Military Diversity

  • Party Unity is reduced by 1 for every 3 faction troops.
  • Party Unity is reduced by 1 for each non-faction troop.
  • Party Unity is reduced by 2 for each mercenary troop.


  • Troops will begin deserting when party morale is less than 32.

Notes on Faction Bonuses

  • Khergits receive a +100% bonus to the growth rate of available mounts in centers.
  • Khergits are able to house 50% more mounts within a center for the same number of improvements.

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