- Base income for fiefs is reduced by 8%.
- The ideal prosperity of fiefs is reduced by 3.
- The cost of improvements is increased by 8%.
- The time required to build improvements is reduced by 5%.
- Troop wages are reduced by 8%.
- Kingdom armies have 10 more troops.
- The proficiency of village recruits is improved by 1 tier.
- Weariness penalty per battle is reduced by 1.
- Weariness recovery rate limit is improved by 1.
- Weariness recovery is 14% faster.
- Trade income for fiefs is reduced by 16%.
- Enterprises find raw materials cost 8% more.
- Kingdom armies have 20 more troops.
- Kingdom patrols have 50% more troops.
- Slaves are sold for 30% less in your kingdom.
- Ransom Brokers have a 100% chance to appear in your towns.
- Base income for fiefs is improved by 16%.
- Enterprises find labor costs to be 50% less than standard.
- The time required to build improvements is reduced by 20%.
- The proficiency of castle recruits is reduced by 1 tier.
- Base party morale is increased by 15.
- Party Unity is reduced by 1 for every 3 faction troops.
- Party Unity is reduced by 1 for each non-faction troop.
- Party Unity is reduced by 2 for each mercenary troop.
- Troops will begin deserting when party morale is less than 32.
Notes on Faction Bonuses
- Khergits receive a +100% bonus to the growth rate of available mounts in centers.
- Khergits are able to house 50% more mounts within a center for the same number of improvements.
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